![]() ![]() It can be seen in the opening sequence of Alfred Hitchcock’s 1958 film Vertigo. The first example of computer animation came nearly 50 years later, born from experiments in computer graphics for science and research purposes. It wasn’t until 1937 that the first animated feature film was released: Walt Disney Studios’ Snow White and the Seven Dwarfs. ![]() This is also the earliest example of keyframing and animation loops. One of the earliest examples of modern animation can be seen in Winsor McCay’s Gertie the Dinosaur from 1914, an animated short created from hand-drawn sketches. ![]() Placing slides together created a sense of movement, and was the first instance of “moving pictures.” This form of animation dates back to the magic lanterns of the 17th century, where a mirror would direct candlelight through glass slides to project the illustration. Much of 3D computer animation is a mix of keyframing and mocap techniques.Ĭomputer-generated animation is a digital form of traditional stop motion animation techniques that would use drawings or scale model puppets. The computer automatically calculates the difference in appearance between keyframes, and when all keyframes are complete, the animation can be rendered.Īnimators can also use motion capture (mocap) devices to track a real-life actor or object, and then digitally animate on top of them. ![]() This enables 3D computer animators to move individual elements, like eyes or lips, by using keyframe systems to ensure a smooth transition between the start and end of a movement, such as blinking. These 3D images are modeled on a computer and rigged with a digital skeleton. This can be used to create animated films, or simulations that require complex motions, like those in the medical field. Much like historic stop motion techniques, digital animation creates the illusion of movement by repeatedly replacing the 3D model with a new and similar image, but advancing the frames per second for each new image (keyframing). 3D computer animation is a mix of 3D models and traditional frame-by-frame animation. ![]()
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